AssetForge turns "I want a lantern" into a finished .glb in your game's assets folder.
The pipeline runs in four stages: a concept chat (OpenAI or Gemini), a reference image, a 3D model from Meshy AI, and export into the project's assets folder.
Each stage's retry re-runs only that stage. Regenerating the model goes back to Meshy with the same approved reference image, because a Meshy job costs credits and a good reference shouldn't be thrown away.